Andru Scott Anderson

 

Record of Creative Achievement

 

Films:

  • Rover5237 (Short Animation) - 2017: pre-production
  • Turn Left Now: Surviving the Unbelievable (Full-length Documentary) - 2017: Writer, Producer & Director
  • A Touch of Madness (Short Narrative) - 2014: Screenwriter & Director
  • Turn Left Now: A Detour for a Degree (Short Documentary) - 2014: Screenwriter, Producer & Director
    • Official Selection Traildance Film Festival 2015
  • BYP (Short Narrative) - 2013: Post Production Supervisor
  • Tenors (Short Narrative) - 2013: Post Production Supervisor
  • Benched (Short Narrative) – 2013: Screenwriter & Director (pre-production)
  • A Spider in the Bathtub (Short Narrative) – 2012: Screenwriter
  • The Great Cartoni (Short Narrative) – 2012: Producer  
  • Mozgi (Short Narrative) – 2012: Screenwriter & Director
    • Official Selection Cheyenne Zombiefest 2017
  • Where We Started (Feature-length Narrative) – 2011: Sound Recording and Supervising Sound Editor
  • Strangers & Aliens (Short Narrative) – 2010: Digital Imaging Technician & Key Grip (post-production)
  • Endings (Feature-length Narrative) – 2010: Supervising Sound Editor

 

Scripts:

  • Trouble in Glainel (Feature Length)

 

Academic Employment

 

Assistant Professor, Communication & Media Studies, University of Mary Hardin Baylor (August 2015 - Present)

 

Classes taught:

  • Introduction to Film Studies
  • Screenwriting
  • Post-Production
  • Audio Production
  • Lighting and Cinematography
  • Narrartive Film Making
  • Documentary Film Making
  • Visual Effects
  • Film History

 

Lecturer, Communication Studies, Baylor University (August 2008 – May 2015)

 

Classes taught:

  • Production Methods I
  • Production Methods II
  • Post Production
  • Production Methods 2 for Computer Science majors
  • Lighting and Cinematography
  • Audio Production
  • Game Level Design
  • Visual Effects

 

Education

 

MFA, Film & Media Arts, Southern Methodist University (2014) - Kappa Tau Alpha

MA, Communication Studies, Baylor University (1997) - Emphasis on Broadcast Management

BA, Telecommunications, Baylor University (1995) - Radio/Television/Film degree
Numerous technical and professional conferences, seminars and workshops


Course Development

 

  • Production Methods 2 for Computer Science majors  - This new course is the first of two game level design courses I am creating for Baylor.  While the course roughly teaches the same information as the standard Production Methods 2 course, it focuses the curriculum in what a game level designer should know.  Basic video editing, sound effect production, audio editing techniques, lighting, and video production are topics covered in the course. This course was rolled into the standard Production Methods 2 course.
  • Lighting and Cinematography – This new course is a look into the job of a cinematographer (Director of Photography).  Students will learn about how to change a shot through the camera, lighting and shadows, plus have a number of opportunities to practice through real-life examples.  ]
  • Audio Production (Developed for Fall 2010, Taught every other Fall)- This course looks at audio production in a variety of different industries.  The students will record and produce audio for books on CD, music, video, and sound effects.  Adobe Audition, ProTools and Final Cut Pro might be covered as audio editors.
  • Game Level Design - This new course at Baylor will combine Film and Digital Media and Computer Science majors together in this course.  Groups will create a level in a game that is designed by the students.  Various techniques will be taught in this course.
  • Visual Effects - This new course will introduce the students to the world of visual effects in film post-production.  While theory will be covered, this course will be heavily project based.

 

Presentations, Lectures, and Invitations

 

  • Quadcopter Flight Academy 2014- Primary Presenter (August 7, 2014), Baylor Workshop
  • Magic Lantern 2013 - Primary Presenter (November 1, 2013), Baylor Workshop
  • Compression 2010 – Primary Presenter (March 5, 2010), Baylor Workshop
  • Gripology 2010 – Primary Presenter (January 29, 2010), Baylor Workshop

 

Professional Membership

 

·      Society of Motion Picture and Television Engineers

 

Other Professional Experience

 

April, 1999 - December, 2007
Applied Materials, Inc. - Santa Clara, CA

 

On-line Communications Project Manager December, 2004 – December, 2007

The focus of this position involves researching Internet trends, recommending technologies and coordinating vendors for implementation and development of on-line improvements of appliedmaterials.com.

 

Secondary responsibilities are the creation of processes for appliedmaterials.com, in-house developed tools, in-house daily tasks and the use of departmental resources.

 

This position also includes the research, script writing, storyboarding and production of the award-winning “How to” series on appliedmaterials.com. These animated presentations describe technical topics of the semiconductor industry. Topics include: How to Make a Microchip, How to Make a Flat-Panel Display, How Clean is a Cleanroom, How to Make a Transistor, What is Nanomanufacturing Technology and What is Solar Power.

 


Streaming Media Technologist April, 1999 – December, 2004

The primary responsibility included the design, deployment, coordination, production of content, and management of a cutting-edge global streaming media infrastructure. The product, named AMTV, is comprised of network-level routing server farms with custom streaming media applications; including a six-channel music broadcast system and an on-line media encoder.

 

Other responsibilities of this position included technology research, project management, media production, media development, architecting streaming media products for internal customers, developing web-based streaming media encoding system, process creation for digital media production, streaming and web server administrator, digital media production system creation, development of on-line departmental tools, integration of on-line productivity tools, and training employees globally on streaming media production.

 

A notable project involved the researching, advising, creating process documentation, and integration of a digital asset management system for multi-departmental deployment.

 

May, 1996 - March, 1999
Andersen Worldwide (Arthur Andersen/Andersen Consulting) - St. Charles, IL

 

Events Producer (Project Manager) Sept, 1998- March, 1999

The responsibilities of this position included project planning and management for corporate events, production of corporate events, research new technology trends for the events industry, negotiation with vendors for on-site support of equipment and establishing relationships with internal clients.

 

Major accomplishments included estimation, coordination and installation of computers used during a large (2000+participants) government event, coordination of an external vendor trade fair with 40+ vendors and 1200+ participants, production of an industry focused seminar with 200+ particiapants, coordination and management of a 4-day videotaped seminar with 500+participants.

 

 

Digital Media Post-Production Specialist Aug, 1996 - Sept, 1998

This position allowed me opportunities to edit, compress and deliver the majority of digital media for a global company.  While maintaining the production facilities, I was also involved with assessing project requirements, preparing production elements and assist on shoots and make suggestions when digital media was the deliverable.  As this position developed, it included researching new technologies, scope and procure hardware/software for multimedia production and train new employees on digital media production.

 

Major accomplishments include the creation of the digital media production facility at Andersen Worldwide, creation of media for distribution on CD-ROMs, helped to set the digital media standards for Arthur Andersen, consulted on numerous standards for a variety of internal websites and creation of sound effects for digital distribution.

 

Aug, 1995 - March, 1999
Rhythm House Productions - Mobile DJ/Professional Audio

 

Owner Aug, 1995 - March, 1999

Rhythm House Productions was a mobile DJ/professional audio support company that was hired out for 50-80 jobs a year. This company provided an opportunity for me to understand the business skills required to run a small company. Additional skills of marketing, customer relations and entertainer were required.

 

July, 1990 - March, 1999
Audiotech, Inc. - Westport, MO

 

Contractor Sept, 1992 - March, 1999

Major responsibilities of this position included the installation of professional sound and lighting equipment in venues around the U.S., the maintenance and repair installed equipment, the design of sound and lighting systems, and consultation with clients regarding equipment needs

 

Mobile DJ/Technician July, 1990-Aug, 1992

Responsibilities included entertaining party goers at events with 100-1000 participants, setting up and maintaining sound equipment and training of new party DJs.

 

Oct, 1993 - June, 1995
Sonance, Inc/KBRQ - Waco, Texas

 

PSA Director/On-Air Announcer

While at KBRQ, I held the positions of public service announcement (PSA) director and on-air announcer. Responsibilities included reviewing and producing PSAs for air and running a leading radio show for its daypart.

 

Additional Positions:

·       Mobile entertainer, Sky High Productions, Waco, Texas

·       Production director/Announcer, KWBU, Waco, Texas


 

Other Presentations

 

Film and Digital Media: What is Baylor Doing – April 2011

Session Description: This presentation was given at BEA about how Baylor University approaches video, projects and storytelling at a Sony sponsored talk.

 

Managing Media in a Corporate Environment - A RealNetworks Webinar

 

Streaming Media East 2001 - Insider Q&A

Session Description: This insider Q&A session is your chance to ask questions of and get advice from individuals inside Fortune 1000 organizations that have implemented their own streaming applications to improve communications and training, cut costs, and achieve a sustainable ROI.

 

Streaming Media East 2001 - Powering your Business with IP-Based Communications Tools

Session Description: Web and videoconferencing is being used in boardrooms all over America to deliver online presentations and interviews to a global audience while reducing travel costs and enhancing business relationships. CEO broadcasts are becoming a common method of management to disseminate information to a global workforce. This session examined how and why Fortune 1000 companies are taking advantage of the newest streaming and IP-based applications and services to enhance communications, and how your organization might benefit from these ideas.

 

RealNetworks Conference 2001 - Deploying cutting-edge streaming media system in the Enterprise

Session Description: This panel discussion focused on deploying streaming media within an enterprise and the considerations one must take for the success of deployment.

 

RealNetworks Conference 2001 - A customer’s view of the industry

Session Description: This Q&A session was a time where industry insiders and vendors could ask leading streaming media customers’ questions regarding the state of the industry and where it was heading.

 

Real Partner Conference 2001 - A view from the customer

Session Description: This presentation was given to around 200 representatives of RealNetwork’s Partner program.  It was comprised of a pre-planned presentation that outlined Applied Materials’ streaming media roadmap (past and present) and what customers of the audience expected of the RealNetworks’ partners.  A Q&A session followed.

 

Real Network Conference 2000 - Streaming in the Enterprise

Session Description: This panel discussion covered the basics of deployment and use of streaming media within an enterprise.